Mobile Application Development
iOS and Android applications, plus the release discipline that keeps them shippable.
Detail
The first question is whether you need native at all. Cross-platform is the right answer more often than vendors admit, and the wrong answer whenever the product lives or dies on camera, sensors, background processing or sub-frame responsiveness. We tell you which case you are in before the estimate, not after.
Shipping is the hard part
Building the app is roughly half the work. The rest is signing, provisioning, store review, staged rollout, and the ability to get a fix out quickly when a release goes wrong. We set that pipeline up early, because a team that cannot ship confidently stops shipping.
Offline is a design decision
Connectivity is not a given for field staff, warehouses or commuters. What happens to unsaved work, and how conflicts resolve when the device reconnects, gets decided deliberately rather than by whichever library was chosen first.
Deliverables
What you get
- Platform recommendation with the trade-offs stated
- iOS and Android builds
- Offline and sync behaviour
- App Store and Play Store submission
- Crash reporting and release monitoring
Talk to the people who would do the work
No sales engineer relay. Tell us what you are trying to build and we will tell you honestly whether we are the right firm for it.